Dan Sugralinov

Dan Sugralinov grew up in a small working-class town Aktobe in Kazakhstan. It’s a miracle he survived his childhood games of hide-and-seek in the surrounding building sites complete with perilous rebar structures and flooded foundation pits.

Ever since he learned to read at the age of five, he couldn’t put a book down. Reluctant to earn himself the name of a conceited nerd, he concentrated on playing soccer which allowed him to become friends with the town’s toughest kids.

In 1995, he graduated with honors, entering the Academy of Engineering and Economics where he studied business creation. He must have done something right because in the years that followed, he first worked on TV and radio just to get the taste of it, then opened his first successful business followed by several more. In between, he started writing and playing video games, winning the local Mortal Kombat championship and becoming runner-up for Starcraft and Warcraft 3. He is a 14-times champion in Quake, Quake 2 and Quake 3 as well as the world’s ex-#1 in the World of Warcraft.

In 2004, he wrote his first motivational novella The Bricks which to date has garnered him over 3,000,000 readers online alone.

In 2015, Dan discovered the existence of LitRPG. He devoured everything that had been written in that genre until he finally decided he too could write similar books.

In summer 2017, he published his first book in the subgenre of realRPG: Level Up. The rest is history...

Books


Level Up

LitRPG
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From book 1: At thirty years old, Phil is an unemployed gamer who struggles to make ends meet. His only source of income is freelance writing (when he feels inspired enough to add another article to his less-than-popular... more

From book 1:

At thirty years old, Phil is an unemployed gamer who struggles to make ends meet. His only source of income is freelance writing (when he feels inspired enough to add another article to his less-than-popular blog). His wife has just walked out on him, leaving him without money, purpose, or food in the fridge.

On the day his wife dumps him, Phil receives a mysterious piece of wetware. A game interface seems to have been implanted in his brain which allows him to see the world through the eyes of an RPG player.

Now that Phil discovers his real-life stats, he can see they’re far below average. With 4 pt. Agility, 6 pt. Strength and 3 pt. Stamina, his most advanced life skill is predictably gaming.

Luckily, real-life stats can be leveled up just like virtual ones. But will it help Phil get his wife back? Can he stop being such a couch potato? Would the new game help him become fitter? Or more successful? Can his gaming skills finally come in handy in real life?

Last but not least, can he find out who could have uploaded the mysterious game to his brain? And how is he supposed to deal with this unknown but apparently omnipotent force?

Disgardium

LitRPG Young adult Sci-Fi Virtual reality
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Earth, 2074. After World War III, a single world government rules the planet — the UN. The planet’s population now exceeds twenty billion, at least a third of which are non-citizens, people declared useless to the community,... more

Earth, 2074. After World War III, a single world government rules the planet — the UN.
The planet’s population now exceeds twenty billion, at least a third of which are non-citizens, people declared useless to the community, which means they have no rights to the benefits of civilization. Citizenship is divided into categories; from A with the highest status, the social elite, to L — the lowest.
At the recommendation of the UN Department of Education, every teenager between ages fourteen and sixteen must spend at least one hour per day in Disgardium. This is considered an essential part of a well-rounded education to give teenagers the social skills they need and prepare them for adult life.
The student Alex Sheppard takes the in-game nickname Scyth. After making his character wrong and having trouble leveling up, he quickly loses interest in the game. For over a year, he just spends his mandatory hours in the sandbox, sitting on a bench outside the tavern.
His parents are planning to divorce, which will lower their citizenship class and income, and they won’t be able to pay for Alex’s education to fulfill his dream of becoming a space guide. The colonization of Mars has begun, and plans are in the works to correct Venus’ orbit.
Half a year before school ends, Alex is forced to start playing Disgardium for real to earn enough for his studies.
To maintain balance, the game’s developer company Snowstorm initially introduced the policy of ‘Threats’ to knock out imbalanced players. Any player-threat identified by an artifact of the True Flame can be thrown out of the game permanently with the help of a simple ritual. The eliminator receives rewards based on the Threat’s potential, and the Threat is also rewarded: the higher its level, the greater the compensation, but the harder it is to defeat. If the Threat’s status reaches extreme highs, it can be tough to eliminate. This means that the eliminators (or ‘preventers,’ as they call themselves) gain more by eliminating Threats before they power up.
The Threats themselves need to hide and level up. Their reward after elimination comes not from their potential, but from their current status level, where A is the highest and Z is the lowest.
Scyth becomes a Threat with potential A after a series of unlikely events converge.

World 99

LitRPG Wuxia Cultivation
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From book 1: The body of young paralyzed Luca, a boy killed by cruel bullies, becomes home to an interdimensional traveler. This is the ninety ninth world for this traveler who has spent an entire life in each of his... more

From book 1:

The body of young paralyzed Luca, a boy killed by cruel bullies, becomes home to an interdimensional traveler. This is the ninety ninth world for this traveler who has spent an entire life in each of his previous worlds. And now he is out of lives, his previous misdeeds leaving him with a negative balance of points and preventing him from reincarnating anew. Once he realizes that he must spend his final life in a poverty-stricken family in a backward world, he awakens the consciousness of the deceased Luca and ends his own physical existence, leaving all his abilities to his heir.

One such ability is the use of the Wheel. Every traveler can spend points to spin the Wheel and gain a special talent, a superpower, or... a deadly illness. Luca spins the Wheel and gains the superpower of metamorphosis. Now he can regenerate, recover from deadly wounds and even take on the shape of other beings. The young man takes on the form of the Emperor: to avoid death, help his family and, finally, to bring order to the Empire!

Sidus

LitRPG Space Opera Sci-Fi
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In the twenty-second century, humankind established contact with alien civilizations. The average person saw little change.Our galactic neighbors had no interest in our minerals, nor in settling here, or in anything else for... more

In the twenty-second century, humankind established contact with alien civilizations. The average person saw little change.

Our galactic neighbors had no interest in our minerals, nor in settling here, or in anything else for that matter. In the vastness of space, Earth was not unique. It was one of untellable millions. It was a sad realization that our Solar System, sitting in the backwaters of the galaxy, was of little to no value and held no consequence for anyone.

Earth bumbled on alone, and hardly anyone saw true extraterrestrials.

Ultimately, it would not be aliens coming to us. It would be the other way around.

A few of us did make it out there. I was one of them.

I am the first of my kind.