Dragonstone isn't just some backwater where a knife or a bribe solves everything. There's a scowl concealed behind everyone's smile here, and what appear on the surface to be generous offers often turn out to be deadly traps.
I came here as a victor, but to the local authorities I'm just a pawn. The baron is behaving strangely. The King's right hand man is weaving a web of deceit, and the promised reward is turning out instead to be an order that cannot be refused. I'm being sent on a hunting expedition that has all the hallmarks of being an organized death trap.
But they've forgotten one thing: I'm no victim. I have the Beast Code, a loyal menagerie, and experience surviving in places where most fear even to cast their eyes.
The secrets of the Seven Druids are growing murky, and I have an artifact in my rucksack that promises incredible power if one is willing to exchange their humanity for it. Am I ready to pay that price? And will I be able to build my home on earth that has been soaked through with the blood of betrayal?
The hunt continues.