Petr Zhgulyov

Although an avid reader from an early age, Petr had never tried to write a book himself until he began his IT studies. His first book received a warm welcome from his online readership and Petr even got a letter from a traditional publisher showing interest in his book. But when Petr accepted their proposal, he didn’t receive a reply. He never heard from them again.

A few years later, already an IT professional, Petr wrote another book and sent the manuscript out to publishers. This time, it was rejected. In those days, writers were only considered “proper authors” if they worked with traditional publishers; all others were branded as amateurs.

For the next five years, Petr didn’t write much but did a lot of reading instead. That’s why the arrival of the new genre of LitRPG, followed by RealRPG, immediately piqued his interest. A few more years down the road, and Petr realized it was probably the right moment to get back into writing. If it didn’t work now, then he’d call it a day.

By then, the world had seen the arrival of online writing portals which allowed authors to sell their books directly to their readers, bypassing traditional publishing houses. Petr quit his day job and started a new book. This time it was RealRPG. Readers immediately noticed his City of Goblins, leaving thousands of comments and positive rankings. The following installments consolidated his success, securing the new series’ place among the leaders of the new genre.

They say that three is a charm – it certainly was for Petr, who can now pursue his passion for writing full time. And now you too have a unique opportunity to read his books in many languages.

Books


LitRPG Fantasy Dystopia
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From book 1: Ivan Susanin, a typical guy and unemployed techie, is initiated by the System and transported, together with a thousand other players, to an unknown location beyond Earth. Ivan has an interface, a spear, and... more

From book 1:

Ivan Susanin, a typical guy and unemployed techie, is initiated by the System and transported, together with a thousand other players, to an unknown location beyond Earth. Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level. But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn’t score within 24 hours will remain in the location forever.

The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren’t worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren’t planning to go against their own nature by murdering innocents, who said that they will have a choice? It’s kill or be killed!

Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you’re holding is a spear, your allies can’t be trusted, and resurrection is nearly impossible, this isn’t much more than a delayed death sentence…

For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work. Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?