Twelve players set off through the online world of Galaktogon, lured by the game owners' promise of an enormous payoff. The question is, who will survive to tell the tale? Which of the twelve is a potential hero - or a traitor in the making? Which of them will defend the weak and who will become the ultimate evil overlord?
A knight or a coward? Each of the twelve will have to choose his or her path. Each will keep a poker face. But if the billion-pound prize calls your name, you can't conceal your choice. And you will do everything to lay your hands on it.
From book 1:
Yesterday Altai was a war hero. Today he is a prisoner who chose exile to Rhapsody instead of death. This planet, the Range, knows no mercy. Here, thousands of prisoners fight each other for a place under the strange, cold sun. Here, the leftover alien biomechanisms and out-of-control Terran war machines roam in the ruins, and human life is measured in virtual experience that can be exchanged for armor and implants.
Surviving in the Limbo slaughterhouse, upgrading to the tenth level and getting into the Green Zone is all any dead man can hope for. Except not everyone succeeds. Altai will have to make a lot of effort just to take a breather, and remaining high in the audience’s favor is something worth striving for. After all, the Range, among other things, is the most popular reality show, one of the few where everything is real, and death...death only raises the ratings.
From book 1:
"Arktania" is a virtual game with a steampunk style. It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms and mechanical golems are a part of everyday life.
Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people. Maybe because of the way he plays, or maybe just thanks to good luck, he becomes one of a mysterious class of people known as "sliders,” and Elenia, the goddess of fate, sends him on an epic quest. But he quickly comes to understand that it's not just his stats as a gamer that are at stake here, but his real life. The virtual goddess turns out to be capable of affecting the real world in order to force Andrew to complete her assignments within the game.
Now Andrew's going to have to turn Arktania upside-down in his quest for five ancient swords. But the "Loner" curse means that he won't have anyone to rely on but himself.
From book 1:
An ordinary Russian guy, Sergei picks a fight in his neighborhood, defending a little boy. Problem is, the guy he's just defeated vanishes into thin air, leaving Sergei to discover he now possesses the ability to turn time around. On top of that, Sergei can now travel between worlds. He acquires mysterious new skills and abilities. And he discovers there're many others just like him in our world. Sergei finds his own place in the secret community of the Seekers - creatures with superpowers. He even teams up with a few of his new buddies, planning to strike gold in one of the neighboring worlds. Sergei has no idea that his every step is being watched. He's being shadowed by the Darkest One - one of the oldest Seekers around who'll know no peace until he gets hold of some of Sergei's unique abilities.
From book 1:
This is a sequel to Dem Mikhailov’s cult LitRPG saga Clan Dominance: The Sleepless Ones!
Hi, my name’s Max and I’m one of the Selected.
What’s the first thing that pops into your head when you read those words? A great hero, chosen from among all the billions of people on Earth? A lucky man who has ended up on an unknown world and gained superpowers? An explorer of new worlds who has discovered his destiny?
Well, that’s all true, but there is one but... Actually, if I’m honest, there are a whole load of buts. And there are rules. And the first rule of the Selected is:
“Try not to die. It is expensive and impractical.”
In the twenty-second century, humankind established contact with alien civilizations. The average person saw little change.
Our galactic neighbors had no interest in our minerals, nor in settling here, or in anything else for that matter. In the vastness of space, Earth was not unique. It was one of untellable millions. It was a sad realization that our Solar System, sitting in the backwaters of the galaxy, was of little to no value and held no consequence for anyone.
Earth bumbled on alone, and hardly anyone saw true extraterrestrials.
Ultimately, it would not be aliens coming to us. It would be the other way around.
A few of us did make it out there. I was one of them.
I am the first of my kind.
From Book 1: The days when people played for entertainment have passed. Welcome to the future. The virtual world of Adam Online is a place where humanity lives. The former champion has returned to the game to find the Mentors — systems of artificial intelligence that bestow digital immortality on humans.
But do they truly work for the benefit of mankind? To learn the truth and reach the Mentors who inhabit places undiscovered, the hero must begin from level zero.
LitRPG meets pirate adventure!
The Caribbean is a virtual world based on the Golden Age of piracy. The ring of steel, peal of cannons, clinking of coins and creaking of masts... Here players can build colonies, explore tropical islands or take to the high seas in pursuit of foes. Others, though, opt for pirate factions, stealing everything they can get their hands on. But now, all clans are building up forces in anticipation of a major tournament called "Henry Morgan's Fort."
That very reason is what leads a pirate clan to recruit Vadim through an old acquaintance. In the game, he chooses the name Rudra, and his future clanmates help him grind, level up and even become captain of a brig. He is then tasked with training a crew worthy of official membership in the strongest buccaneer clan to sail the Caribbean Sea.
But Rudra's headstrong temperament and an unusual quest cause a change of plans.
Rudra will follow in the footsteps of such renowned pirates as l'Olonnais and Henry Morgan. His adventures get him into all kinds of scrapes, introducing him to a daring pirate woman named Anneli, and putting him at odds with a mighty Spanish clan also searching for l'Olonnais' treasure.
Before long, events take him to the island of Saona, where the most powerful pirate and Spanish clans come together for an epic maritime battle...!